"Virtual Reality In Schools: The Ultimate Educational Technology"
The article that our group choose for this week is:
http://thejournal.com/articles/14132_3Below are our groups summaries, reflections, and opinions of the article that we picked this week.
Jennifer Wrote:I really like the quote from the 2nd page. "I hear and I forget. I see and I understand. I do and I remember." Virtual reality is no longer a thing of the future. It is here now mearly waiting for individual teachers and administrators to embrace it. Teachers are now given the full opportunity to become facilitators of learning instead of being heavily relied on to lecture and provide answers through traditional teaching methods such as textbooks. Student based learning is what needs to be encouraged in order for students to have a crystal clear understanding of concepts. Virtual reality labs can be set up in schools and used by students in the same manner as a library or computer lab is used today. Offering students scheduled time slots that they are able to utilize the lab to engage in further exploration of topics being learned. Issues involving the implementation of virtual reality, such as cost are no longer a burden. Virtual reality programs are now offered that can be used on any PC. Right now the only issue is showing teachers and administrators the benefits of incorporating such astounding student based learning outlets.
Paige Wrote:Virtual reality is the ultimate technology used in schools today. Using virtual reality as an educational tool allows students to explore their schoolwork immersed in virtual reality, gaining a deeper understanding of their subjects. For the first time, virtual reality has been used in a non-research, public-school environment. During the summer of 1998, summer program students at the Coles Elementary School and the Ph'enix High School in Chicago used virtual reality to supplement their traditional learning. The objective of the pilot program was to discern the optimal ways virtual reality could be integrated into an educational curriculum, and to see how students and teachers alike reacted to the new technology. Traditional teaching methods have often not been effective in the goal of seizing these students' attention. Traditional methods often relegate students to a passive role in the classroom. new teaching methods and technologies must be pioneered to relieve teachers of the growing burden placed upon them by today's classroom and its changing role in society. In our video game-crazed society, new ways must be found to engage students. Traditional styles of education cannot compete with the excitement of a video game. Attention spans are markedly different from that of previous generations. Virtual reality programs, with lush graphical landscapes and textbooks full of information, surround the student, engaging and exciting them like no other video game.
Cassie Wrote:Using virtual reality as an educational tool conjures up visions of a Jetsons-like futuristic scenario, students exploring their schoolwork immersed in virtual reality, gaining a deeper understanding of their subjects. Harnessing the awesome power of virtual reality for educational uses will permanently change the nature and course of how children learn. No longer will children sit idly by in classrooms - the opportunity is here to provide them with an unprecedented chance to explore, engage, and visualize schoolwork like never before. The beauty of it is that they will actually want to. Traditional styles of education cannot compete with the excitement of a video game. Attention spans (and neurological pathways) are markedly different from that of previous generations. Virtual reality programs, with lush graphical landscapes and textbooks full of information, surround the student, engaging and exciting them like no other video game. In virtual reality, students have the ability to push two molecules together with their own hands, with the perspective of being the size of a molecule. There is simply no other way to engage students as virtual reality can. Virtual reality is a cutting-edge technology that allows students to step through the computer screen into a three-dimensional, interactive environment. By putting on a special headset and glove, it places students inside of a simulated environment that really looks and feels like the real world. Through virtual reality, we're convinced we're in another world experiencing some event, and doing things that don't physically exist. Examples of how to use VR in the classroom: 1. A physics class experiments with a simulated virtual reality lab where they control the properties of objects, and observe them from any angle. 2. A social studies class uses virtual reality to travel back in time into the Battle of 1812. 3. A Spanish class visits the ancient Mayan ruins of Chichen Itza. Benefits of VR 1.Using virtual reality in schools greatly eases the burden of teachers. 2.Teachers become learning facilitators as students explore and learn in virtual reality. 3.As opposed to merely supplying answers, teachers guide students' self-discovery and assist in building ideas. 4.Virtual reality is a giant step towards "perfect learning" - a learning environment that focuses on the student rather than placing burdens on teachers. 5.It creates a learning environment where students explore, discover and make decisions, while teachers assist and guide. 6.From a teacher's perspective, virtual reality creates a structured environment that focuses students on specific learning objectives, similar to good teaching. 7.Because the students are immersed in the virtual reality learning environment with a headset, there are no distractions to learning. 8.Students are totally focused with no unruly behavior. 9.Tied to the curriculum, virtual reality is an educational aid without peer. 10.It can be integrated into schools in a number of ways. Modularly designed programs work as a stand alone educational tool, as a classroom supplement or as a study aid. In an initial stage of integration, as with the summer program, virtual reality is best used as a supplement to existing coursework, allowing instructors to integrate the programs into learning objectives. The biology class where students are learning cell structure is supplemented by a trip to the virtual reality lab where students enter and explore a human cell.
Myrianette wrote:"Using virtual reality as an educational tool conjures up visions of a Jetsons-like futuristic scenario, students exploring their schoolwork immersed in virtual reality, gaining a deeper understanding of their subjects." I agree that virtual reality is as good as any teacher wants it to be. No longer will he/she have to describe the scene and hope students understand, but they can actually watch it. Students love this! They learn by doing it and being engaged into the lesson. Virtual Reality does not replace the teacher because students will not learn everything from Virtual Reality. I agree with the article when it says that this generation's attention span is not as it was with the past generation. We were not able to know this type of technology because it did not exist, so we learned by imagination and our own presumptions, but here students can see what might have happened and learn from it. I was a student in the tradition instruction method and trust me, it didn't work out so well. I graduated with honors and made it to college, but it doesn't mean that I learned much about history because it was all lectures and most of us would go to sleep about a half hour later. The two companies did a study and some 98% of students would rather go back to virtual reality than to video games. This means that students are interested in learning, and we have found a way for almost all to actually learn and grasp what the subject is about. "Virtual reality educates, clarifies, and reinforces because subject matter makes immediate sense to students. For example, students have a difficult time grasping our Constitutional lawmaking process. In virtual reality, the process makes immediate sense as students were able to pick up a pending Bill (with their hands) outside of the virtual House of Representatives, and take it over to the Senate for a vote. Combined with traditional teaching and guidance, virtual reality makes a subject crystal clear." Here is a benefits of Virtual Reality programs: "Using virtual reality in schools greatly eases the burden of teachers. Teachers become learning facilitators as students explore and learn in virtual reality. As opposed to merely supplying answers, teachers guide students' self-discovery and assist in building ideas. Virtual reality is a giant step towards "perfect learning" - a learning environment that focuses on the student rather than placing burdens on teachers. It creates a learning environment where students explore, discover and make decisions, while teachers assist and guide."
Judy wrote:"Virtual Reality In Schools" was an interesting article. I found myself remembering back to the 90's when I first heard about virtual reality. At that time, virtual reality was applied to video games. Kids and adults alike were fascinated with this new technology. I tried it one time where I wore a pair of big goggle-like glasses and had a controller in my hand. I truly felt like I was in the virtual world. The article had several interesting facts: "98% of [students] would rather return to the virtual worlds than play video games." I found that surprising. "Five years ago [1994], a $200,000 computer was needed to run a sophisticated virtual reality program." That much money was absolutely out of reach for me and my friends. "Neurological pathways are markedly different from that of previous generations." I wonder why. Without doing the research, I guess it's because so many of us have grown up playing video games that we're creating new and different neurological connections. The article defined perfect learning as a "learning environment that focuses on the student rather than placing burdens on teachers." From an educational perspective, virtual reality is used as a supplement to traditional teaching and guidance by making the lesson "crystal clear." As a prospective teacher, I like that virtual reality will allow me to facilitate the learning process for my students in a fun and engaging way.
Kim wrote:I love in this article how they relate the "Jetsons-like futuristic scenario", to Virtual Reality. Being able to gain a "deeper understanding" of the subjects is very helpful thanks to Virtual Reality. a quote that stuck out in my mind was "Because the students are immersed in the virtual reality learning environment with a headset, there are no distractions to learning." You can relate any school subject whether it be Spainsh, social studies, or physics virtual reality can be brought into a classroom at any give time. I wish that when i was in school that this was used because virtual reailty seems like a great thing to further educate a student.